How To Draw A Female Face
How to draw a female face pace by step
Welcome to a new Wacom sketch lesson. Today nosotros will learn how to describe a woman's face. This - as we all know - can exist a beautiful sight and is also one of my own favorites. Of class, all faces await slightly different, depending on their origin, age, number of ears, etc., not to mention the way of each artist. Sometimes fifty-fifty the same face looks completely different in the morning than it does in the evening.
In this pace-by-stride guide we will learn some basic guidelines that portrait, caricature, comic and anime artists all over the world have been using for many years when painting realistic faces. Of class, these are non mandatory rules and every artist can adjust and reinterpret them to their ain way. With a chore as challenging as the female face, it tin be tremendously helpful to practice and keep this guide in heed.
In this grade nosotros will draw a female face up from our imagination and learn some essential tricks and techniques to make it await realistic. We will start by constructing the head shape, then add the features, and finally give the face some fine-tuning and color. I promise you find the course inspiring, and that you lot volition be able to utilise this approach for yourself in the future.
This class is mainly aimed at beginners, just an experienced creative person may discover something new too. I'1000 also going to talk about the workflow on the computer with a graphic tablet and the advantages of digital devices. Nonetheless, you can follow the course with pen and newspaper also.
I wish yous a lot of fun while drawing and not bad results.
How to draw a female person face Affiliate A:
Geometric Shapes
01 Begin with a circle
First, make a small construction drawing. With the assistance of some bones shapes, the head, eyes, nose and rima oris can be positioned with ease.
Nosotros kickoff with a circle. Drawing a circle is not the easiest thing in the globe. If yous don't succeed correct away and your circumvolve looks like a cubist white potato, try to fix your wrist and sketch the circle from the rotation of your forearm. You can too - like me - attempt to approach the circle shape with several quick strokes. Don't worry if your construction drawing doesn't wait very dainty. You won't see it at all in the end.
02 Center centrality
At present we sketch a direct line in the center of the circle. I call it "heart axis", considering left and right should exist more or less symmetrical, every bit it is in faces.
03 Vertical guide lines
Time for some guidelines: Cut the circle with a horizontal line. We transfer this half circumvolve meridian downwards to the extended key axis.
Within the circumvolve, we cut each half in one-half again with two pocket-sized lines. This way we have divided the circumvolve into 4 parts and added some other half circle height at the lesser.
04 Ane more than circumvolve
Now we demand a smaller circle. Don't worry, nosotros have virtually finished construction. The small circumvolve goes from the third line of sectionalization to the very bottom. So, it is ¾ as big as the big circumvolve. We also marking the center of the smaller circle.
05 Cheeks
Construction finished. Time to draw the rest. Connect the two circles into a unmarried shape. These joined circles will make up the skull and lower jaw as there are no bones sticking out, this should exist pretty easy.
You can make the connecting lines straight or curve outwards, depending on how well nourished you desire the face up to wait. The cheeks could besides sink inwards if you lot want a gaunter wait.
06 Vertical positioning
How skilful that we have constructed so bravely. Because now we know exactly where everything should be located:
• At the height quarter line is the hairline.
• The circle-middle line - well, maybe nosotros could have left that out. But experienced artists know: to make a quarter, you lot have to brand a half first
• The next line is for the eyes. Yes, they are actually that low. They sit down halfway downward the face.
• The nose ends exactly at the lower edge of our showtime circumvolve.
• And the rima oris sits at the center of the small circle.
07 Horizontal subdivision
In guild not to draw eyes and oral cavity too wide or too narrow, nosotros subdivide the face one time over again, this time horizontally. We cut each side in half, then half again. This gives us a total of viii equally wide parts.
The left centre extends from the second to the fourth dividing line and the correct mirrors information technology on the other side. The pupils sit in the middle of the eyes at the tertiary subdivision line, exactly in the center of each one-half.
The mouth is about as broad as the distance betwixt the pupils. Sketch a pair of eyes, a mouth and a modest U-shaped line for the olfactory organ. This doesn't have to be perfect, but be sure to define the corner points conspicuously.
08 Caput shape
Now that we know where the eyes, mouth and olfactory organ are located, we can remove some of the guidelines. Continue the one for the hairline, we'll need it again at the finish. Now that nosotros run across the face for the first fourth dimension, we can rework the head shape a chip. A woman's head shape is softer and less angular than males. Therefore, the outlines of the head shape should be fatigued with softer curves.
We kickoff with a U-shaped curve at the chin. Try to draw the chin as symmetrically as possible. The narrower the chin, the more feminine the face will look. Just if the chin is too narrow, we might accidentally draw an alien.
When satisfied with the chin, showtime with a new line at the acme of the forehead. Outset, follow the circle from our sketch. At eye level our head shape makes a barely noticeable dip inward. Once there, elegantly swing around the cheek and draw an most straight line towards the chin, where our lines meet.
09. Mood of our face up
At present to decide what state of mind our woman's confront has. This depends primarily on whether the eyebrows and mouth are pointing up or down.I have decided on a satisfied, good-humored face. The mouth points slightly upward, the eyebrows are relatively neutral.
10 Stop of the preliminary drawing
Our preliminary drawing is finished. I take indicated the areas for the eyebrows and sketched the lips a bit. But don't worry, we'll go into all the details right away.
How to draw a female person face
Chapter B: Details of the face
In the adjacent chapter we volition take care of the details for our face.
11 Preliminary cartoon as orientation
Place your preliminary drawing every bit a separate layer in the background and make it a little lighter then you can still utilize it every bit a guide, without it being too distracting.
12 The upper eyelid
The shape of the upper eyelid varies from person to person. Even small differences have a great effect on the appearance of a face up. Basically, the upper eyelid (especially the female person eyelid) describes a curve that rises relatively sharply and so falls off weakly. The easiest way to accomplish this curve is to start from the exterior.
13 The lower eyelid and the pupil
The lower eyelid describes a slightly flatter arc than the upper ane. It does non start directly at the finish betoken of the upper eyelid. The upper eyelid goes a little farther outward. In improver, the lower eyelid can bend slightly upwards on both the outside and within. In a laughing person, this outer curvature is particularly pronounced because the laugh muscles push the outer edges of the eyes upwards.
Depending on how important this facial feature is to us, we can draw this line several times.
Place the pupil so it lies against the upper eyelid. This creates the event of the center looking directly at united states of america.
14 Iris and upper lid crease
The upper lid crease is the about romantic pucker of the confront. Eyelid wrinkles that touch the upper eyelid at certain points create different furnishings. For example, exaggerated, high eyelid creases create the well-known bedroom look. Information technology is worthwhile to experiment with the upper eyelid pucker, equally it can express completely unlike moods.
The standard eyelid crease, when the eye is at rest, runs almost parallel to the upper eyelid. Since things are rarely exactly parallel in nature, the eyelid crease can move slightly abroad from the eyelid towards the middle of the line and approaches the middle of the face up once again.
Geometrically, the iris is a circle concentric to the educatee. It is about half as broad equally the full expanse of the eye. Of course, we practise not describe a complete circle, considering the iris is covered past the eyelids at the acme and bottom. It may be easier to describe a complete circle for the iris first, and to remove the covered parts after.
15 Eyebrow
For the eyebrow, sketch an area which to fill with hair afterwards. This expanse is rather pointed towards the outside. Female eyebrows tend to be a petty narrower than those of men and can accept a steeper arch. But be conscientious - this tin announced severe.
The pilus of the eyebrows starts inside at a 45-degree angle and becomes flatter towards the outside. Information technology's all-time to depict the hair with lots of fast strokes. Showtime on the within, and draw each hair at a slightly offset angle.
In this digital age, hair that protrudes too much tin be easily erased using a pen tablet.
16 1 more centre
You can also re-create and even mirror things on your tablet. Yet, there were optics and faces long before the digital age. And no two eyes always expect exactly the same. And last but not least: Y'all have to practice!
17 Iris Texture
The eye and peculiarly the iris are complex structures, made of many fine shapes and colors. We can approach this view graphically by drawing many fast alternate black and white fine lines from the pupil to the border of the iris. We tin can also fill the iris with color later.
xviii Reflection
The final touch on is given to the center by light reflection. This tin can be a simple white betoken, several points, a window or even a whole landscape. We achieve a pleasant effect with a simple shape that does not cover besides much of the eye. We do not want to illuminate the whole eye. Less is more.
19 The rima oris
The mouth is not a gently running line. The corners of the mouth, i.e. the outer edges of the line should be defined with a lilliputian more pressure or with minor corner creases. A typical feature of the female mouth is the small curvature of the oral cavity crease in the heart.
I fabricated the mouth a bit narrower than in the preliminary cartoon, considering it seemed more coherent to me.
Don't forget to always look at your drawing as a whole and check if everything is in its place. Maybe you want to change something? What can be improved?
20 Upper lip
Male person and female person faces likewise differ in the thickness and curvature of the lips. We start the upper lip as symmetrically equally possible with ii slightly ascending, chop-chop drawn strokes
from the corners of the mouth towards the middle. In the 2d step, we let the two strokes turn into a V with two steep curves.
21 Lower lip
The lower lip may be slightly thicker than the upper lip, merely this is not a must. The line may become slightly flat towards the middle.
The rima oris may end up looking a little like a sticker stuck on the face. To forestall this, merely employ a little drawing fox. Leave a gap between the lower lip line and the corners of the upper lip, let the line gently run out and signal towards the corners of the mouth.
22 Olfactory organ tip
The nose is known to protrude furthest from the face. This may be a picayune easier to draw in profile, merely in the frontal view information technology presents us with sure difficulties. Every bit nosotros just take ii dimensions at our disposal, we have to work with something called 'perspective shortening'. This can be a challenge especially for beginners, but nosotros can avoid any issues by applying a simple formula: Draw the tip of the nose as a small horizontal line pointing slightly upward. On both sides of the tip of the nose we go along with slightly outwardly curved strokes.
23 The nostrils
The nostrils starting time very close to the outer sides of the nose tip. They are almost horizontal at the lower terminate and point at the upper terminate in approximately the direction of the opposite inner center fold.
Now we should check the confront as a whole. Is the olfactory organ too large or also small? Also wide? Also narrow? You tin can alter the nose until you lot are satisfied. Well-nigh graphics programs can also assist you with the transformation tool.
24 Adapt head shape
Now that we have fatigued all the important parts of the face, it is appropriate to adjust the head shape one last fourth dimension. In principle, we can transfer the head shape from the preliminary cartoon to the final drawing in pretty much the aforementioned mode. Yous may notice some spots that demand changing slightly.
25 2 lines
Among many possible shadows and wrinkles that faces could accept, I accept called 2 that I like to apply, specially on female faces.
One is the chin crease nether the lower lip. It defines the mentum and visually widens the mouth surface area.
Another is the cheek shadow (on the left). This is ane of the typical features of a woman's face up. It normally takes a few tries to go the cheek shadow where it should be, so that the face doesn't look as well bony or grinning.
26 Two boxes
Again, this step is about determining a position. The ears stretch from the optics to the tip of the olfactory organ. Every bit we see the face from the front, the ears don't appear round, just almost flat against the caput. Draw 2 small, slightly V-shaped boxes.
27 The ears
One of the great advantages of the female confront is that at that place is usually a lot of hair roofing the ears, so we may not even have to draw them. The ear is a rather complicated structure with many angles, wrinkles and shadows and should probably be described in more particular in a split form.
I have therefore indicated in the moving-picture show how to draw a somewhat abstracted ear in three simple steps. The ii boxes assist u.s. to do this.
In the next affiliate our face up will get pilus and final touches, including colour.
How to describe a female face
Chapter C: Pilus and final touch
28 Hairline
Hopefully you haven't erased the little hairline guide. If you accept, don't worry, we can position the hair by observing the rest of the face up.
Hair, like ears, is a science in itself and basically needs its ain tutorial. But I will limit myself to a few lines to depict information technology.
We start with a rough sketch of the vertex and outer edges of the hairstyle. It'due south best to describe this on a separate layer, and so that we can easily hide the preliminary cartoon of the hair later. The line for the parting runs from the hairline auxiliary line - here a petty to the right of the center - in an upwardly sweep that is as elegant as possible. From the vertex, the hair falls towards the ears on both sides. Depending on how loose the hairstyle should look, several lines running side by side can also limit the hairstyle.
29 The neck
Below the ears the hair reappears and falls down freely in several brisk strokes. On this occasion we can also point the neck.
While cartoon the hairlines you will notice certain curves, curls or areas that you'd like to add to. Don't become into besides much item yet.
30 Falling direction of the hair
This pace is not well-nigh drawing slow cautious lines, but about drawing the pilus in a sweeping and brisk manner. Of grade, we don't depict every single hair, but rather study the fall directions of the pilus at the unlike places. Afterward we can define them with a few articulate strokes. Hair grows in tufts, and within these tufts it all grows and falls in similar directions (not criss-cross). I've created several tufts of hair and hairstyle areas in the prototype quite arbitrarily. There are no limits to your imagination. Pilus is always the fun part.
31 Concluding artwork of the hair
Once your hand gets used to the fast movements, lines, and curves of the hair strokes, it is much easier to define a clear, sweeping hairstyle. For the final drawing of the hair, information technology is recommended to use a split up layer over again. Here we can orientate ourselves on the pre drawn hairstyle and after, as already mentioned, simply hibernate it. If necessary, we can likewise erase hair that is too long and protrudes into the confront without erasing the face up itself. It'southward worth experimenting with different line widths and degrees of coverage when drawing the hairstyle. In our picture I have emphasized the individual strands with a darker line, while within the strands the indicated subdivision lines are much lighter and less prominent. The well-nigh important affair when drawing hair is still the line speed. And fortunately, in digital drawing, any imperfect stroke tin can be undone until information technology fits.
32 Optional particular piece of work
Of grade, the possibilities for detail work are almost unlimited. Here are a few examples that can be fun:
• Adding another indicate of calorie-free in the centre.
• Texture the lips with the aforementioned technique equally the iris.
• Adding a subtle shadow at the bottom of the nostrils.
33 Bonus: A bit of color at the end.
I hope y'all had fun and found some helpful tips for your time to come drawings. Of course, you tin't cover all aspects of a creative topic in a single tutorial.
We will go into more details and variations in futurity courses, such as: How to draw a face up from different perspectives, Faces of different ages, Hair - nose - ears in detail, Coloring of faces, Other parts of the trunk, Hands - feet - body, and The male face, etc.
This tutorial is designed to provide a solid foundation on which any aspiring artist tin build. As in any art form, the results depend on regular practice. Don't exist frustrated if you don't like your first drawings. You will get amend with every painting. Stay tuned, get inspired and have fun with it.
Create expressive faces. Become started with Wacom Ane.
Wacom I is platonic for bringing facial features to life. The natural surface friction and minimal reflection creates a pen-on-paper feeling on the thirteen.three" screen. The pen feels light and natural in your paw and transforms into a pencil, paintbrush or chalk in your selected software. It can even exist used as an eraser. Perfect for refining the details to create lifelike faces. Creative software comes included, along with the ability to connect to your Mac or PC, likewise as certain Android devices.
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