Wattson is a Legend that needs patience and requires her team to piece of work together in order to achieve the all-time results in battle. Her tactical comes equipped with Perimeter Security and allows her to fortify areas and buildings with electrical fences that slow whoever passes through them.
Her passive Spark of Genius can recharge her Ultimate instantly by using an Ultimate Accelerant and decrease her tactical's cooldown, just in order for that to happen she must accept her Ultimate Interceptor Pylon placed nearby on the basis, which is primarily used as a trophy system to deflect incoming artillery and grenades.
Natalie Paquette is a familiar confront in the Apex Games, though for a dissimilar reason than most. Girl of the Games' lead electrical engineer Luc Paquette, she studied his manuals to stay shut to him and discovered her calling at a young historic period. Though she could exist completely distracted one moment and hyper-focused the next, electricity grounded her – its ordered, predictable flow made sense in a style the residue of the globe didn't.
She devoured every volume she could on the bailiwick, and eventually became such a skilled engineer that she was commissioned past the Syndicate to build the Apex Games' Modified Containment Ring. Unfortunately, her father died the day it was revealed, leaving her lonely. At her lowest moment, a group of competitors invited her to return to the arena with them, assuring her she would ever have a home. She now fights alongside her friends in the arena she helped build, destroying incoming missiles, recharging shields, creating fences, and using her pylon to silence fights that get too loud. Nobody knows the arena improve than Wattson – anyone who underestimates her is in for a shock.
Wattson Abilities Guide
Tactical Ability – Perimeter Security
Perimeter Security
Tactical
Cooldown
thirty seconds
Description
Connect nodes to create electrified fences that damage and deadening enemies. (Max:12)
Data
You tin hold upward to four charges of this ability, and gain ane accuse every 30 seconds.
Deploying a new node at the max amount volition destroy the oldest node.Upwardly to 12 nodes can exist placed.
It stuns and damages enemies, and pings the breached fence'south location. The harm is 15 each tick and the slow lasts roughly one-2 seconds.
A node tin can be connected with up to 2 other nodes at the same time. They can also be picked up to refund a accuse.
Fences will temporarily disengage when Wattson or her squadmates pass through them.
Each node has 25 health.
Interaction
Doors that get in the style of a argue will shatter.
Wattson can connect her nodes to nodes placed by enemy Wattsons. The contend in between will vest to the Wattson who linked them.
The fences can trigger Caustic's Nox Gas Trap and tin can exist damaged by information technology as well.
The fences cannot be damaged past The Band.
The fences ignore Knockdown Shields wellness and volition harm the health of those affected.
The fences can't be seen through Bangalore's Smoke Launcher.
Enemy Mirages can send decoys into the contend to determine your location.
Gibraltar's Dome of Protection will block line of sight for nodes like whatsoever wall would.
Crypto'south Drone EMP will destroy every node in range.
Tridents passing through fences will be disabled for v seconds.
Advanced
The fences are NOT traps. Like the name implies, the fences are to guard your flanks and alert you to enemies, slow them down or force them to a choke point your squad is guarding.
Almost of the time, your goal is not to get enemies to come across your fences. It's to scare them into avoiding a detail route.
Hide the nodes behind cover and close to your Interception Pylon then enemies must approach to destroy the fences.
You lot can utilise this power offensively by using the fences to block any exits before attacking
The fences don't require solid ground between nodes, so y'all can place them over gaps like stairways or vertical ziplines.
Place fences around long ziplines. It's hard to shoot the nodes while ziplining, and then nearly players will avoid taking them.
When working with a Wraith, place fences through her Dimensional Rift to instantly assassinate enemies that chase you through it.
Stand up in the mode of fences to disengage them and fox enemies into thinking it'south safe to rush you down.
Instead of making basic fences with 2 nodes to block doorways, get into the habit of making triangle fences with three nodes to cake doorways. This way, the enemy or enemies will take twice the damage if they go through it.
How to Use Perimeter Security
Perimeter Security is a very unique skill as information technology allows you to protect areas with buildings and choke points and so y'all can manipulate the fight in your way.
One of the most common uses of Perimeter Security is to place fences behind doorways, but for more advanced plays you tin can consider making a triangle instead of just a straight fence, that way when the enemy passes through both sides they will get two times the damage.
Wattson's tactical is also very useful for creating harder pathways for her enemies, dissuading them from pushing and generally makes chokepoints way harder for them to plan an assault. You tin identify a total of 12 nodes on the map.
To be a improve Wattson player you must have considerable knowledge of the map'southward layout and certain areas that provide her tactical better opportunities for protecting her and her team, for instance in Rex'due south Canyon, The Cage, The Pit, Bunker and Market are very skillful areas to setup fortifications. In World'southward Edge, Epicenter, Sorting Factory, Thermal and Geyser are very solid points merely if you want to engage into some more quick intense fights so you can learn to apply your abilities faster then attempt dropping at Fragment West or East.
Pushing into buildings isn't e'er the amend plan just with Wattson your function will be to make them impossible to become into and so if the enemy finally manages to become within brand sure they realized information technology was a mistake doing and then.
Wattson is a Fable that needs patience and serious teamwork tactics in order to utilise her fully in a lucifer, different Caustic who places traps and catches enemies past surprise, Wattson'south abilities tin be seen from a distance thus warning the enemies not to come whatsoever closer and makes them search for an opening to attack.
Passive Ability – Spark of Genius
Spark of Genius
Passive
Cooldown
N/A
Description
Can carry 2 Ultimate Accelerants that fully charges your ultimate and slowly regens shield over time.
Data
Wattson recharges 1 shield per 2 seconds, after fugitive damage for six seconds. This also stacks with Interception Pylon's recharge rate.
Perimeter Security charges have three-2nd cooldowns instead of 30 when near an Interception Pylon, fabricated by either you or another Wattson.
Interaction
Wattson may store up to 2 Ultimate Accelerants per inventory slot, she tin can as well pick two of them from Loba'south Blackness Market Boutique.
Avant-garde
If you notice an Ultimate Accelerant at the start of the match, pop it as it'll give Wattson so much more potential.
It's all-time to carry at least one Ultimate Accelerant in your Inventory at all times.
Try saving an Ultimate Accelerant for the final few rounds (especially on Rounds 5 or higher) as her abilities increase in utility as the play expanse shrinks.
This power tin allow you lot to relieve upwardly on shield cells and shield batteries.
Only like Octane'due south Passive, this ability volition take a very long time to fully recharge your shields, so it should simply exist counted on when you but have a few shields to heal.
How to use Spark of Genius
This is one of the simplest passives in the game, Spark of Genius fully charges Wattson's Ultimatewhen using anUltimate Accelerant and her Perimeter Security gets recharged much faster.
She can comport two Ultimate Accelerants in her bag which is working in synergy for her ultimate because she tin can place a total of iii Interception Pylons on the map.
Do not depend on shield regeneration too much, information technology's not going to do heal you completely since it simply gives you only 1 shield per 2 seconds, which means 150-160 roughly every round without using any shield items.
The expert affair, it stacks with her ultimate which regenerates two shield per 2nd.
Ultimate Ability – Interception Pylon
Interception Pylon
Ultimate
Charge Fourth dimension
180 seconds
Description
Identify an electrified pylon that destroys incoming ordnance and repairs damaged shields for the next xc seconds (Max:3).
Information
The pylon will also destroy outgoing ordance if it will country in its radius.
Deploying a new interception pylon while already having the maximum amount deployed will automatically destroy the oldest pylon.
Recharges around 2 shields per second.
The Pylon lasts for 90 seconds, seen equally a countdown around the base or by hovering over the placed Pylon's ping.
The Pylon has 150 health.
The Pylon is neutral and therefore can recharge enemy shields and shoot downward your squad's ordnance. The shield recharge event doesn't stack if there are other Pylons nearby.
The Pylon won't protect you from any ordnance or airstrike if it hasn't got articulate sight or if the ordnance has already landed.
The Pylon can be destroyed by shooting it. It tin can likewise cake doors and is climbable.
Perimeter Security charges accept 3-2d cooldowns instead of 30 when near an Interception Pylon, made by either you or another Wattson.
Interactions
Incoming ordnance include: Grenades such every bit Frag Grenades, Thermite Grenades, Arc Stars, Tacticals from Revenant's Silence, and Bangalore's Smoke Canisters, Caustic'sNox Gas Traps. Ultimates from Bangalore's Rolling Thunder, Gibraltar'southward Defensive Bombardment, and Caustic's Nox Gas Grenade, Black Hole, and Fuse'southward The Motherlode.
The Pylon volition not shoot down throwable objects, like Gibraltar's Dome of Protection, Lifeline's D.O.C. Heal Drone and Launch Pads.
The Pylon tin exist damaged by an enemy Caustic's Nox Gas Trap.
The Pylon cannot be damaged by The Ring.
The Pylon will be instantly destroyed by Crypto's Drone EMP, regardless of health.
Gibraltar'southward Dome of Protection will block line of sight for the Pylon like whatever wall or cover would.
Advanced
Hibernate the Pylon into a place where it cannot be shot like building corners.
While fighting and behind comprehend and yous're in demand to heal, you can identify a Pylon nearby and while using a consumable, you'll be regenerating shield wellness at the same time. This can as well exist done if you need to recover some shield health while reviving a teammate at the same time.
Try saving a Pylon for the final few rounds (especially on Rounds v or higher) as her abilities increment in utility equally the play area shrinks.
How to Utilize Interception Pylon
Information technology is better to use this Ultimate within buildings at corners where information technology'southward difficult for it to be hitting and if you are going to place it outside make sure information technology'southward backside some obstacles like rocks or boxes.
Wattson'south tactical recharges manner faster when she is nearby her Ultimate, it also recharges shields by two every 2nd but exist conscientious as this works on your enemies too.
Think, you lot can place a full of 12 fence nodes and your tactical recharges every 3 seconds when y'all have an Interception Pylon nearby so be prepared to use them fast and fortify the area as needed, try and use all of the 12 argue nodes, this volition bring more confusion to your enemies equally to where they connect.
Interception Pylon can be used as a temporary cover, useful for reviving a fallen teammate or aid yous be covered in fights with no immediate encompass in the expanse, y'all should go on in mind that you can but have it placed for 90 seconds and the maximum Interception Pylons you can place on the map are 3 so make sure to continue those Ultimate Accelerants in hand so you tin have the ability to place all of them.
This is a very useful loadout for protecting your squad in close range or option mid to long distance fights, but the assault rifles can also be used for suppressive fire.
The shotguns are mostly useful later the enemies take reached your location and if luckily they hitting one of your fences, they become slowed and get a niggling bit of damage so use that opportunity to nail their confront with a Mastiff or an EVA, both weapons do equip Shotgun Bolts but the EVA tin also use a Double Tap Hop-upwardly.
Sometimes when you're swarmed you might need to switch up to your other weapon, the shotguns don't have many shots and then as Wattson you should prioritize protecting your squad and if you see the fight is going on your favor switch up to your R-301 and your Flatline to stop your enemies. It'southward better to switch weapons than reloading.
For the R-301 and Flatline most people use a 2x HCOG or 1x – 2x Variable Holo Sight and 3x HCOG.
NOTE: The "Double Tap"Hop Upward has been removed from the loot pool for Season 8.
Annotation: The "Anvil Receiver"Hop Upward has returned to the boodle pool forSeason 8.
Annotation: ThePeacekeeper is back for Season 9 and is a good alternative to the Mastiff and EVA-8.
Note: The"Anvil Receiver"Hop Up is vaulted for Season x.
Another loadout that tin work very proficient for Wattson is the LMGs and Pistols.
You tin can use the Spitfire and Devotion for mid range combat, because they have a sizeable magazine, you lot can utilize them to either knock an enemy from a distance or use it for suppressive fire.
The Spitfire can equip a Heavy Extended Magazine and the Devotion an Energy Extended Magazine, recommended sights are a 2x HCOG a 1x – 2x Variable Holo Sight and 3x HCOG.
The P2020 & Mozambique are perfect weapons for close range if they have the HammerpointHop-up, without it they are pretty much useless only if you find i early on, information technology will get a very useful tool for finishing enemies after you crack their shield, then a good mode is to shoot the enemy with the LMGs until their shields are destroyed and shoot them with the Pistols to take them out apace, but call back Wattson is not a graphic symbol that pushes into the fight and so even if your enemy isn't knocked down do not push unless they are the last person from the enemy team.
For the P2020 and the Mozambique we recommend yous equip them with a 1x Digital Threatthe moment you find it but in other cases the P2020 can equip a 1x HCOG Archetypeor a 2x HCOG Bruiser and the Mozambique can equip a 1x Holo.
NOTE: The"Turbocharger"Hop up is dorsum in the loot pool for Season 8 and can be used on the Havoc and the Devotion.
NOTE: The"Hammerpoint" Hop Upwards has been removed for Season ix significant you will non get the additional damage with the P2020 and the Mozambique,y'all can alternatively employ SMGs like theVolt SMG or R-99.
Note: The new weapon forSeason 10 is theRampage LMG which is able to take aThermite Grenadeand increase its fire rate by xxx%, a very useful weapon for defensive Legends.
Hemlok Burst AR /G7 Scout & Sentinel /Triple Take
This is the mid & long range loadout, better for open areas and to help your team into getting the kills or to stand up your ground depending on the characters your team consists off.
If your eye catches far away enemies and your team is ready to fight you can shoot them with the Snipers but if the enemies are looking to push button you at once then y'all should commencement use some fences to fortify the surface area, apply your ultimate and get your Picket or Hemlock out, then go on your ground and expect for the enemy to make their move get-go.
In instance you lot are within a building and then it will piece of work ameliorate in your favor because the squad who pushes inside the building are nigh likely to fail especially with Wattson's ultimate since it tin destroy incoming grenades.
Grenades are the nigh useful items to affluent out enemies from buildings.
For this tactic Lifeline, Gibraltar and Caustic work all-time.
The Triple Have and Lookout are almost useful when your team has Offensive type Legends similar Wraith, Mirage or Octane, they can push and go on your enemy busy for quite a while which gives you the opportunity to set upward defenses and give supportive fire from afar.
Depending from the nature of the fight you can choose to prioritize making fortifications or help your team, if there is more than one squad and so you should fortify an area as before long every bit possible and then let your team button, simply if there's only ane squad then yous should prioritize giving supportive fire.
The Triple take has two fire modes 1 with Precision Choke and 1 without information technology and the Scout can be charged with 2 Shield Cells for a powerful shot that deals increased impairment 70 -> 88.
Both snipers tin equip a 3x HCOG a 2x – 4x Variable AOG, simply Sniper rifles work best with sniper scopes such as the 6x Sniper, the 4x-8x Variable Sniper and the 4x-10x Digital Sniper Threat.
Note: The"Double Tap"Hop Up has been removed from the loot puddle for Season 8.
NOTE: The Triple Take has been entered in the Intendance Package Rotationa good weapon to replace it is the newly added Bocek Compound Bow (Which tin take two Hop Ups, "Shatter Caps" allowing your weapon to work like a shotgun and "Deadeye's Tempo" that increases the rate of fire of your weapon when y'all firing at the perfect moment.
NOTE: "Deadeye's Tempo"tin also be equipped by Scout.
Notation: The "Quickdraw Holster" Hop Upwardly has been vaulted for Flavour 10 and is replaced past the "Boosted Loader" Hop Up which tin can be equipped past Wingman and Hemlok, this new hop up features a reload function that adds more than ammo in the weapon if the actor chooses to reload it before nearly the finish of the magazine but not at 0.
How to play Wattson
Wattson, Cyberpunked, Apex Legends
Wattson is a very complex character that needs a lot of patience and map knowledge to master her, players who know how to play with Wattson show that they have dedicated their time learning how to play with her, considering her abilities recquire tactics over offensive plays, that means you lot take to work in a smart fashion and be prepared for the enemy to come up yous.
Wattson is perfect for a squad that has bang-up synergy and advice, she needs to fix the location with fortifications and with the help of her team bait the enemies to do the incorrect decisions.
In most cases Wattson tin fortify buildings with her Perimeter Security, past using that skill you place a node and if you place a 2nd one you lot volition create an electrifying debate that slows enemies and deals damage, but the nodes can be destroyed and if you simply have two connections, your fence will fall autonomously quickly.
An experienced actor would make a triangle, it doesn't have to be a perfect triangle any type works fine, the triangle fences are best for door frames simply since they are hands destroyed you should consider which point of view can the enemy use in order to shootdownwardly your nodes and so place the nodes at the hardest place for them to be hit.
Her passive Spark of Genius becomes very useful when you have your ultimate already charged and ready to deploy, that way when you become swarmed you create a Perimeter Security and place the nodes and and then use yor ultimate Interception Pylon,yous should consider placing it at points where they volition be harder to exist hit.
Wattson's passive allows her to recharge her tactical faster so it'due south meliorate to create the fences first then place your ultimate because then you will have your tactical ready to become again, y'all tin can use it to place more nodes quickly or replace ones who are broken, don't forget you lot can merely place a maximum of 12 nodes on the map.
Wattson can stack two Ultimate Accelerants in her haversack and since she can recharge her ultimate fully, information technology's best continue 1 slot free for them, this helps her place all 3 Interception Pylons to embrace a bigger surface area from throwables and ultimates.
When the Interception Pylon is placed on the footing it will outset recahrging shields for 2 every ane 2nd and iii seconds for each node.
Also dont forget Wattson can connect her nodes to enemy Wattson.
Wattson needs teamwork in society to exist constructive in boxing if you are looking play with her and then it's better to find a team and practise together.
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